"It just didn't exist because everyone was dead. "We didn't have the opportunity in the first game to have civilians in Rapture," said Levine. He also noted that this version of Rapture would be livelier than the one glimpsed in "BioShock" and 2010's "BioShock 2." Levine hinted that the downloadable adventure would marry the two worlds, explaining how the characters don't remember each other and how the all-important vigor powers made their way from Rapture to Columbia and became drinkable. "I just had this vision of Elizabeth dressed in that period looking like Veronica Lake or Rita Hayworth," Levine said. The two-part, story-driven chapter will be titled "Burial at Sea" and feature "Infinite" protagonists Booker DeWitt and Elizabeth mysteriously meeting in the submerged city in 1958 before its demise, Levine said. That must mean someway, somehow, Columbia is going to pop up somewhere in this story. Originally posted by tspendragn:I'm one of those who wished we went straight back to Columbia, but hey, we aren't. Infinite still has a proper ending to its great credit. It's just that a postmortem revealed Rapture's execution to be superior in ways I find hard to ignore. There was just a unity of gameplay and environment and NPCs that BioShock had that Infinite largely lacked for all its accomplishments.Īnd full disclosure, I love both. Rapture's Plasmids also meshed much better with the setting than any of the Vigors clicked with Columbia. Perhaps because it was more apparent that they belonged there, truly inhabited the space. Sure, Rapture was mostly Splicers, but their behavior suited their environment much better. Handymen were little more than bullet sponges, Columbia's Finest were bloodthirsty Boy Scouts who talked too much, and Firemen and Crows were underutilized and regrettably scarce, only serving to bolster aforementioned Boy Scouts if not encountered individually. Most of Infinite's enemies were very wanting IMHO. The gameplay was much more tense and enemies were much more memorable. Rapture was more affecting, personally, but I personally attribute that to the well-played horror element I felt Infinite was missing.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |